Alpha-0.8.0 release


Patch Notes

  • Added SFX
  • Added particle FX for special moves
  • Added a cooldown bar for special moves
  • Special moves now ignore bad nuts
  • Points to win the round increased to 20,000

Files

alpha-0.8.0.zip
Mar 30, 2023

Get Catch Risu's Nuts

Comments

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I like the game pacing, the character sprites are very pretty and the goal is hard but achieveable (I got to 19200 in one of my runs).

I know it's an alpha build and you surely have a lot of improvements planned, but I'd like to provide some feedback.

Issue:

! Game crashes randomly after a certain time. It doesn't matter which character I play, but seems to happen more often with Risu. Happened both when fullscreen and in windowed mode. I tried a run without using special skills and it still happened. It may not even be caused by the player but something breaking in the back.

Improvement suggestions:

- Set the default volume at 50 so that the player can choose to raise it or lower it and not blast the speakers on first launch.

- In-game instructions say the goal is 10,000 points but it was changed to 20,000 in the last update.

- In-game instructions should include a sprite of the different types of nuts when talking about "good", "great" and "bad" nuts. As they say, an image is worth a 1000 words.

- Playing on an ultrawide monitor causes some small problems with the UI.

- The nut "pickup" sfx should be a bit louder for better player feedback.

- Speaking of player feedback, it would be nice to have a green "+(points)" pop up when picking up a good nut and a red "-(points)" when picking a bad nut.

- Make an icon for the game. It helps give it a lot more personality instead of the default Unity icon!

- Some assets may need optimisation. The game data seems a bit large for the actual content. Make sure you're compressing your audio data (Vorbis 50 is more than enough) and that your game sprites are reasonably sized.

Keep up the good work! :)